Is it possible to apply two material appearances applied to a material to make a new material. I have found one main material which would be enhanced with another applied to it at a lower opacity. If so how is that done
I do not think that is a possibility but you may be able to trick the system. Try creating an additional multibody part by shelling outward a few thousandths of an inch non-merged. You may be able to adjust the transparency to achieve your effect.
You could possibly "mix" the appearances in a 3rd-party graphics program and then add that as a custom appearance in PView 360.
Two different extrudes is all you need, you can apply the different material appearances and also change your transparency separately
you can add new Display State and assign other appearance to feature, part, body, face, surface.
I think you can get best result with manualy adding the decal of texture of second material, and ajusting trasparency of the decal.
It will be the same surface, with material and a decal, with no weird overlaping bodies or something else strange.
Of course it will be considerably more work, but results will be better.
On the other hand you can create your one material with the needed properties. Of course you will have to create your own texture files etc.
here you can find more about that: How can I get more appearances for Photoview? - GrabCAD
and here: SOLIDWORKS
Texture files are as simple as doing a image search on Google unless you want to be able to see ripples or dimples then luxology.com has some really neat free textures....
What is a p2m file? I have never seen that format before.
That is the Pview decal format.
I found the answer.
Retrieving data ...