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Are you talking about OpenGL smoothing or physical geometrysmoothing?
It depends on how much time you have to put into it. When Iimport surfaces from 3D scanners, I often just end up recreatingthe surfaces. The "boundary surface" tool workswell for that, although I have not had enough time to learn how touse it properly. I have always used the loft tool, andsurface fills.
Solidworks is not able to really "edit" pre-existingsurfaces to smooth their edges. If it is only a few places,you can delete those surfaces ("delete face" if it is asolid), and then fill it with a surface fill and tangential facesoption turned on. If you have to recreate the entire surface,I suggest using 3D sketches and the "convert entities"tool to pull lines and points off of the imported model.
Sorry it's not an easy solution.
First, thank you very much for your responses and questions.
Kevin, I am trying to change the physical geometry. We are tryingto
convert a pre-existing model and make it a solid body/assembly withmaterial
properties from solidworks. The model is an airplane we are tryingto build
a simulation to test aerodynamancy, wind force, etc. We are prettymuch
trying to avoid completely rebuilding the model in solidworks. Butthat's
what interns are for, am I right?
Charles, thank you very much for your input. It does seem as thoughit
is going to require a lot more work than we anticipated. I am goingto
give some of your tips a try, and see if doing that is going tobe
viable in our timeframe.