I'm trying to create a 'skin' of a part so that I can simulate material being wrapped around the part. As a simplification it can be the same geometry as the part and hugging it perfectly.
This image illustrates the part and where the wrapping needs to be for perspective (basically between the two lines where the ridges are):
I thought about scaling up the model and subtracting them to leave a skin, but because of the holes I think there must be a simpler way.
Any help/advice is appreciated.