I am trying to trim the Pink sweeps back to the main body. Any suggestions? A JPEG is attached.
Roland Schwarz wrote:5. Clean up surface from view using Delete bodies
Roland Schwarz wrote:
5. Clean up surface from view using Delete bodies
Or simply Hide.
Hide is for dilletantes. When you're done with a body, get it out of the way and stop carrying the baggage. The body is gone, but the feature is not. You can always roll back or delete the Delete bodies feature to get access to your old surface.
Delete your bodies and free yourself from bloated regen times and corrupt exports.
Roland Schwarz wrote: Hide is for dilletantes. ....
Hide is for dilletantes. ....
I recommend that you get a dictionary, or at least learn to use spell checker.
My typing may be spotty, but it was better than your advice.
Not to be a moderator between you guys, but first of all, dilettante is a word that I didn't even know before today and I applaud Roland's use of it and J.Mather's spelling ability.
Roland's post was something to giggle about for sure (the dog is Mutley by the way for the younger folks who did not ever get the privilege of hearing his laugh) considering I would think using hide in some cases would not make someone a complete amateur.
In the end it's best not to take out SW hostilities on other fellow participants.
Mike - It's Friday, been a long week for Roland, still had "The comeback of the day award" lol
Mike Price wrote: (the dog is Mutley by the way for the younger folks who did not ever get the privilege of hearing his laugh)
Mike Price wrote:
(the dog is Mutley by the way for the younger folks who did not ever get the privilege of hearing his laugh)
I remember myself waiting for 6 PM everyday to watch him when I was just a little kid. Oh man I loved him.
you can hear his lough here
Okay guys, you obviously know each other and it is Friday.....
I have created the offset to.1 pointing inwards so the trim will happen just inside the outside sure. The pink entities are features and not surfaces. I am having trouble performing the trim. Here is a shot of the tree.
Select the face of the square insert a sketch, convert entities and do a Extrude Cut "Up To Surface", do that for every protrusion. Not like your going to make your feature tree much longer than what it is.
Or from the top side insert a sketch and do a through all cut on the flip side.
Or whatever works for ya
I use this when modelling molded shells with lots of internal bosses and ribs. If I know I'm going to be doing a lot of trimming or other odd surface operations, I'll copy the shell's interior surfaces before adding the smaller features. That way I have a clean surface body for trimming or cutting or extruding-to.
That worked out great. Many thanks.
The old way was to add a sketch on each end and cut extrude "Up to surface"
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