Why does my assembly files appear to be Blasted apart after editing an apart within Assembly?
Why does Part Textures turn Black after editing an part within the Assembly?
This is a Bug that need to be Fixed....
It's going to be very difficult to say what's wrong without seeing the files, but as far as the "blasting apart", is it possible that editing the Part caused some Mate errors?
And the Part textures turning black is likely an issue with your graphics card.
I respectfully suggest that you might be jumping to conclusions about a Bug being involved with either issue.
Solidworks doesn't used GPU, solidwork only uses CPU.
I have aslo Register my graphics card with Solidworks, My PC is built more than what Solidwork Specs Out.
when I Click on Rebuild all my assembly returns normal:)
Run SolidWorks Rx to see if you have conflicts. And, I agree with Glenn about edited parts and mates.
I have the similar issue with some of my assemblies, Mine will "blast apart"
after I exit Isolate. It usually is the same assembly the would move and rotate 90deg, and after
a rebuild they pop into place. it is not consistent on when it will implode. I have also seen the black parts.
My computer also has the approved hardware.
I am running 2014 works
Here are the results:)
Since you said the assembly is fixed by a rebuild is it possible you have Parts mated to components that were brought in with Patterns? I've seen some strange things happen when I've done that in the past, so I try to avoid it as much as possible.
My asemblies mates are all good; It just when editing top down it caused this issue.
All of my company cad user have the same issue as i do.
This problem was happening to us in 2013 and now continued 2014.
It is an very Ulgy thing that happens and time Overwhelming as well.
If rebuild fixes the problem, you have reference loops. This is very common in in-context assemblies. SolidWorks can't rebuild the assembly in one try, because mate A needs the result of mate B to rebuild, and mate B needs the result of mate A to rebuild. This means 2 things: you have to rebuild twice when mate B changes, and you are probably taking a big performance hit because of your mate scheme. I believe SolidWorks rebuilds assemblies straight down the feature tree, which means your in-context relations should flow up. Also, as Glenn Schroeder pointed out, you cannot mate to components that are in a pattern.
So In Context; Solidworks does not have fix for it own problems
That's not true. In context requires you to take steps to ensure you are not introducing reference loops. But pressing control Q twice doesn't seem like an extreme price to pay if you refuse to use best practices.
Also, I think there is wide agreement that in-context design should be minimized, because it is easy to make mistakes like you have made here, and these mistakes are relatively hard to find and fix.
We will contact our resalers and see what they can help us with.
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