Good news everyone!
I'm having problems adding a knurled surface to the curved section of the attached part. Any help on where to start would be greatly appreciated or a step by step. Thanks for the help!
You have an older version so I can't send you the model but here is a quick pic, I only went one direction with the cut, for a real knurled look you need one helix Clockwise and one Counter Clockwise
Knurling is done using a one helix v-groove cut and then applying a circular pattern. The closer the pattern the more dense the knurling
That sounds like it would work on a cylinder but not on a contoured surfaced.
Works the same way Chris - the only difference in your part is the tapered end and the contoured end, the only difference - you will need to use a variable pitch helix
If you do a plane midway through the sweep cut and mirror the cirpattern it'll do the same thing. I'm trying to figure out how you figured out the variable pitch aspect of it. I'm trying to do the knurl on the other end of this part with the contours.
Thanks a lot for the help John, you've been a great help with this.
As for the helix, I did say variable pitch, I actually used a tapered pitch, what you need to do on the contour side is find the point of the smallest diameter and add a plane at that spot, you need to work from the lowest part outward. That is where I would draw my circle for the helix, also keep your helix starting point the same. You can only do one direction at a time, so it will take a little work getting there, and as for the helix taper and pitch, make adjustments as you go, normally Knurling is only cosmetic...
Retrieving data ...