Yeah i can't even see what i'm doing...
its a boxx made for 2012, BUT, we upgraded to 2015. that still shouldn't change anything.
Have you run SolidWorks Rx to see if you have any conflicts?
yes, and it showed up all green.
I don't think this is the right place to have put this thread...
mindless self bump of justice?
I'm having trouble discerning what it is I'm looking at, but it looks to be a graphics issue. What are you system specs? Can you post another picture that's a bit clearer? Perhaps without the grid?
well, thats kind of the whole problem. so despite solidworks not being a "3d modeling" software, it still previews using a low poly 3d model and curves using what are called nurbs, which turn everything into a polygon. and everything on the preview is made out of planes, not solids like solidworks would have you think. but the planes are called normals, and when the normals reverse, you can see through one side, but the other is still existant.
TL;DR: what you see here is an inside out image of my engine block.
its difficult to see what i'm doing right? yeah that's kinda why i want it fixed.
heres a picture of it when its not being a soupy poopie.
but at random times, it will flip the normals.
Last time I checked SolidWorks was 3D Modeling software, so I'm not sure why you'd say it isn't.
While I'm sure you don't want to hear this,I'm guessing the issue is with your system and not the software. Were it a software issue, there'd be a lot more people asking the same question that you are. I would check to see if there are other approved drivers for your graphics card as it definitely appears to be a graphic problem.
yeah i figured it was that.
also i'm talkin about the difference between something like
autocad vs 3ds max
unigraphics vs blender
solidworks vs maya
two completely different things. one i just identify as cad software, and 3d is more for arts.
at least thats how i look at it.
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