I have a transformation matrix and a rotation matrix for an .stl model of a bone. How can i apply them? Is there a macro to do this?
This is done more easily in an assembly. Import the solid body as a component and then use IComponent2::Transform2. Also look at IMathTransform. If you look them up in the API Help, you will see lots of examples.
If you want to see a video tutorial on how to use component transforms, I have one on my web site (Lesson 5.3) but it is not free.
Hope this helps.
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