I am having a heck of a time trying to get a realistic
rendering of one of our products. We use a 2 shot molding process,
the first shot being a clear polycarbonate, the second shot a soft
elastomer material. The elastomer is matched to a pantone colour
which I have input equivalent RGB values to recreate the colour. I
have used the matt rubber material with the RGB values and tried
several settings for ambient, diffuse and specular including
ambient 1 diffuse 1 and specular 0. I have tried Matte material and
constant material but nothing gives me the correct "soapy" look. I
have also tried adding lights, adjusting the ambient lighting etc..
The look I get is either too reflective on the elastomer or too dull giving a grey cast to the yellow. What I am looking for is a bright but matte finish if that makes any sense.
Maybe I have to cheat and change the color from the correct pantone?
If anyone has any ideas I would really appreciate your input. The main problem is the amount of time I am spending on iterative renders with indirect illumination and building photon maps etc.. just to get this damn colour and finish right.
attached is a photo of an instrument and a rendering
The look I get is either too reflective on the elastomer or too dull giving a grey cast to the yellow. What I am looking for is a bright but matte finish if that makes any sense.
Maybe I have to cheat and change the color from the correct pantone?
If anyone has any ideas I would really appreciate your input. The main problem is the amount of time I am spending on iterative renders with indirect illumination and building photon maps etc.. just to get this damn colour and finish right.
attached is a photo of an instrument and a rendering
I'd also bet your issue is partly caused by the lighting set up. Are you using image based lighting?
Are you using SW 2007?