If you want it to be presented as if a hand is inserted in the glove... there is some hours needed...
My recommendation is that you make sketches of the glove from all sides, top, left, right, bottom. Then you can import these and have as a reference in SolidWorks when you model the glove. My first thought is that you should aim for working with surfaces.... but I might be wrong since I have never worked with products of this type...
You will also most likely need to learn how to project curves to surfaces in order to get all of those lines..
thanks))) well I will try and do my best, but I would appreciate if u would recommend me a website, or something so that I could practice and improve my beginner skills, (I practiced some things from youtube already)...thanks anyway)
Having taught hundreds of SolidWorks users - I am going to suggest that you pick a far far easier project.
But if you insist on that one -
search Google for Ed Eaton Curvy Stuff tutorials DiMonte Group
Mike Wilson one-surface wonders
I would have started off tracing the hand to make glove part cutouts, parts a few mm from the edges to be sewn together. Modeling a 3d glove seems like a bigger challenge, even from cutout parts, but I'm sure it can be done with the powerful surface tools.