I am trying to model a jester hat as a 3D model of the jpeg above.

My idea was to create a lofted piece that had a base of 1/3 of a circle and then to loft that with guide curves into that shape and then create an assembly with 3 of them together. Then the goal was to add the balls on the ends as a revolve with a circle (not hard, going to add them in alter) and then add in the base.

My problem is that my lofts aren't really turning out so pretty (see attached) and I'm looking for modeling advice as to how to make it look more realistic.

I didn't see any models on grabcad for a hat like this, but my goal is to make it as close to the jpeg above as possible

Any help appreciated, thank you!

I think it looks funny with the base being a 1/3 circle wedge. I'd model a smoother rounder base and let the branches overlap. See my attached example for how I would approach it.