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Mesh into solid, configurable part

Question asked by Billy Ortiz on Sep 19, 2014
Latest reply on Sep 19, 2014 by Billy Ortiz

I have a mesh that I imported from an .obj file and I want to make into a solid part, edit then make a casting out of it. But Im stuck on creating the solid part. Any suggestions as to how I go about doing that?

 

I attached the file, and to note, Im removing the chain and lock just leaving the head

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