You would thick creating a surface model of a wing would be fairly easy but where I have become unstuck is the wing tip. Particularly where the leading edge airfoil curves around and then blends into the curve on the tip. The way I have done it, I end up with a puckered surface in the corner. I've then trimmed away the bad surface area and patched it. It sort of works but is not as good as I would like. These surfaces are going to end up cut into moulds where any inconsistencies will become obvious in the mirror polish.
Has anybody got an idea of the best way to do this? I've been using SW since 98 but have only recently been thrown in the deep end of surfacing.
I've attached a typical example if anybody would like to see what I'm talking about.
Thanks in anticipation.