You will have to edit the original sketch and rotate it to the correct angle you need.
Remember SW is time dependent so if you edit before the move body the feature is as it was made, it is history based design.
I agree with Lenny. Think of the tree as a 'history tree.' Move/Copy Body is awesome, but you'll want to focus on in-sketch manipulation tools instead.
just a thought-
maybe, put your roll-back bar to the start of your features,
just after your 3 normal planes,
add the 1.5 degrees offset plane,
roll bar to end or where would be appropriate,
expand the feature with the base sketch,
RMB on the sketch and select edit plane button,
select the newly added plane and confirm-
just a thought without the model
hope this helps- have a good'n kelef
Thank you guys,
So there is no way to change the orientation of the XYZ to match the part/angle ?
Lenny gave you good advice. Don't change XYZ, change the part (probably by editing the original sketch, but it's hard to tell for sure without having the part file to look at).
Yes there is and we have explained how to do it, you have to edit the sketch of the feature that started the model at its current orientation.
Think of it this way if you were making an ice sculpture and having to cut your part out of the block of ice with a chainsaw you would have started cutting the shape on the 15 degree angle....correct, same goes for SW or any history based modeler like SW.
Now if it was a direct modeler there is no history and you could rotate the solid at any time but that leads to another set of problems\issues\tricks of the trade for that type of modeling.
Now one more question, is this part going to be put into an assembly?
if so who cares!, as you can then set the part in the assembly in the orientation it needs to be. don't get so caught up in the way you've made the part, finish it now and then pop it into the assembly or move\copy body at the end of all the features or lastly you can create new views to make it look like it is the orientation you want.