I know I could do it in reverse, create a plane, then align the view to it. But there are some cases where it would be great for model geometry to follow the view/camera angle.
I've thought of a few applications over the years. Today's example, I have some 3d text floating in my model (for illustration, not manufacturing), and it would be great if as I adjusted the viewing angle the reference plane updated to normal to the viewing angle.
I know, many will want to jump at the chance to tell me it can't be done. What I'm looking for is a response from the user who does know how to do it.