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Is there a way?  Looking to create a plane, referenced to the current camera/viewing angle.

Question asked by Jay Andrews on Jul 30, 2014
Latest reply on Aug 4, 2014 by Jay Andrews

I know I could do it in reverse, create a plane, then align the view to it.  But there are some cases where it would be great for model geometry to follow the view/camera angle.


I've thought of a few applications over the years.  Today's example, I have some 3d text floating in my model (for illustration, not manufacturing), and it would be great if as I adjusted the viewing angle the reference plane updated to normal to the viewing angle.


I know, many will want to jump at the chance to tell me it can't be done.  What I'm looking for is a response from the user who does know how to do it.