How would you go about modellin honeycomb or wireframe models like the ones in the images attached?
*I think this is the right place for this?*
Chris and Edward,
The program for rhino is called grasshopper and it is a algorithmic generative modeling too add-in for Rhino that is well suited to these kind of shapes. Also Powersurfacing for SW could tackle this fairly competently.
Here's a shot at the most basic one on the right side. I got stuck trying to add in all the fillets. I'm not sure how well that method could translate to the other shapes though.
Thanks! I think this is a great start athough it doesnt apply to anything other than revolved surfaces
The reason im asking is to be able to 3D print using shapeways, having all the holes really reduces the cost! Ill include this example (its more art than functional but the concept is there) http://www.shapeways.com/model/24470/gyroid.html?modelId=24470&materialId=62
Could you take what Jamil did and use the flex command to get close to the other shapes (in the first picture)?
This kind of function is typically done with polygonal (triangulated) models. Netfabb has an application to do this http://www.netfabb.com/structure.php
I believe there is also a plugin for Rhino (can't remember the name off the top of my head) that does this as well.
Maybe there is a third party plugin for SolidWorks that can handle this, check the SolidWorks developers links to see if there's anything available that might do this.
The 3S seems to be exactly what im after, I've been using netfab basic for a while now just to rotate parts. I can't find the structure library or any mention of the 3S in my version though and the Netfab website is just infuriatingly complicated
Thanks Mark, Grasshopper is what I was thinking of.
Here's a link to a current discussion on this same topic over on the Rhino forum http://discourse.mcneel.com/t/solid-with-sponge-like-surface/9814
It sounds like you want to quickly and easily apply these holes to any body. I thought I had a good idea to make a spherical body and pattern it in 3D all around the part and then subtract all of the spheres from the part. But when I tried it the results were not as cool as I'd hoped. But here's the attempt anyway, maybe you can improve on it.
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