I'm working on a part that was modeled in Blender. I have several files of varied resolutions exported as 3DF dxf files (>300K to 13K imported curves). I'm curious how best to turn this geometry into surfaces or a solid. The Blender export totally screws up the scale of the part- I think but would appreciate ideas on how best to re-scale the geometry. Thanks
SolidWorks is limited in reading facetted (triangulated) files to less than 20,000 or so, if you want to use it as a solid body. (ie put in holes or section cuts. Otherwise, import it as a graphics body and you can use larger files, but they are only good for visual reference.
If the file does not enclose volume, you can import it a surface body, but its not that useful.
What are you doing with this model?