Im having trouble making a shell out of my current model. The one area that is giving me a problem is the top portion. Is there a better way or proper way to complete my shell?
Im having trouble making a shell out of my current model. The one area that is giving me a problem is the top portion. Is there a better way or proper way to complete my shell?
I'd say it's the intersection of the fillets that's causing your problem. Depending on you design intent, you could create a sketch on the inside face of the top surface, convert entities and cut it out.
You might also look at reordering/sizing your fillets to get a smoother transition.