Hi,
I have been trying to render a simple button battery using a chrome plate appearence (which I expect to be shiny). However, every time I render (on maximum and with a lightsource) it produces a dull material pattern that looks like it has been rendered on a low quality. This occurs with all metals and with some non-metals as well sometimes.
Is there anyway I could fix this problem? And is it even a problem?
I have attached the part if you want to try it out for yourself. Is the problem occuring just for me?
I will also attach a few pics of stuff I have rendered on maximum that don't look quite right.
I am using an AMD Radeon HD 6700M Series VGA.
Also, if possible could you look at my other question I am having problems with: https://forum.solidworks.com/thread/79702
Battery, chrome plate + light source:
Matte aluminium with white high gloss (but it doesnt look very high gloss) plastic:
Hi Rohan,
please see below 2 images i quickly made of your battery. The batterys have identical material settings - but you see different results.
the reason for this is not a bug but rather the fact that the single battery has nothing that it can really reflect...
you havea couple of options to get a refelction:
1) surroundings and studio settings
2) other objects in the model
you will need to try and play with the settings to get your desired results.
If you intend to get more deeply into rendering with PV i suggest a step by step guide - this will also help with your problem in the other post you did.
regards
Helge
btw PV does not mind if you have a Radeon VGA card ;-)