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Question asked by Virgil Valentine on Mar 18, 2014
Latest reply on Mar 18, 2014 by Virgil Valentine

Can you manipulate the origin in SW14? The minor problem is on import. The 3D model never comes in at 0,0,0. That I deal with by creating new front, top and right plane. The major problem is on export. The mo model exported isn't on the files origin. A plus on manipulating the origin would be for our 3D printer program (slic3r). I have had to redraw model for printing in order to turn X in the right direction. Any help is appreciated.