I can draw this shape but my big problem win I give thickness
J.Mather could you give me link for
Have you read the Ed Eaton Curvy Stuff Tutorials?
The Mike Wilson website?
Matt Lombard work?
www.google.com
All of their work can be found with a google search or a search here on the forums.
Also try YouTube.
https://www.google.com/search?q=youtube+SolidWorks+surfacing
Cheers,
Anna
Post your SW file with what you tried so far. Use the Advacned Editor link in the upper right of the dialog box.
Cheers,
Anna
Hello,
You might want to check out this: https://forum.solidworks.com/docs/DOC-2506
Best regards
Mark
Most of the best are at SolidWorks World right now. Some of them are still posting, but they don't have as much time as normal to reply.
Jerry S. (who can't open your part, still running 2010, and probably wouldn't have time, anyway, even though I am not at SWW, damn!)
P.S. You might find it easier to just build surfaces with Fill or Boundary rather than use a Fillet feature.
Mech Eng wrote:
SWW, damn. this short what means?
my english is poor
https://www.solidworks.com/sww/
I think Jerry would have liked to have been there.
So there are two problems here - many of the experts have been busy at the conference, and many others have not updated to v2014 yet.
You cant go do surface modling without understanding the basics of splines or how the software generates them how to use them. NURB = Non Uniform Rationa B spline curves. its just a technical term for how the software generates the curves. This goes back to lofting boats before the age of computers. A Nurb has control points which can allow you to modifty and change continuity. You have G1 G2 G3 G+ continuity. You can have continuity between two splines or betwen two surfaces. G1 Tangent continuitty one control point of a spline aligns to one control point of the other spline, G2 Curvature continutity 2 control points of one spline alight to 2 control points of other splines. G3 is the highets smoothes curvature continutity you can get it is technically possible to get G4 and G5 G3 is standard usually seen in automotive industry. To dermine curvature and correct aligment in a surface you need to custruct smooth splines. Using those splines will dictate the quality of your surface.
How much SolidWorks experience do you have?
What SolidWorks surfacing books to do you own?
Have you read the Ed Eaton Curvy Stuff Tutorials?
The Mike Wilson website?
Matt Lombard work?