I found this cool pic of a cross section of an aircraft wing at http://www.sandwichpanels.org/articles/wing_repair.html.
And the materials they used to build it up...It's an article on repairing an FRP aircraft wing...
...and i thought it would be cool to model.
To make things simpler for me, I would use a lightweight rigid foam core instead of the Nomex Honeycomb. Then add the layers of FPR (carbon fiber, Kevlar fiber, & glass fiber) to the core's surfaces. I would like to be able to change the size of the wing with some ease, if possible. It would be neat to look at a really big wing. The core thickness would need to increase and decrease with some ease too, if possible.
There are probably a couple ways to model this. I'm looking for an opinion on the best way to approach this. I'm not concerned with drawing the geometry, just modeling it efficiently. For instance, using a solid body for the foam and surface/shell as FRP? One multi-body part? A bunch or parts into an assembly? Any insight would be great.
start simple
use a shell to idealize the whole stack up
if you have sim prem, you can use the composites module
if not, you'll have to figure out the equivalent properties manually
then from there, get a better understanding of the assumptions made in that stack up method and start deciding if you want to go with multiple parts and mixed meshing.