i am looking into how to traverse the BREP in a part.
each Solid points to any number of SHELLS and then each shell points to any number of
trimmed surfaces which points to loops and the actual underlying geometry
and the loops point to coedges which point to underlying curves as geometry.
i am trying to traverse a solid to get each shell in that solid and then
traverse the shell to obtain the surfaces, etc. anyone have an idea how to traverse the
BREP of a solid to get this information?
the IBody2 interface gives pointers to ISurface2 but i don't see how to access
the shells in that body.
thanks for any help.
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