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SASloan Anderson05/12/2013

Hello!

I've got an interesting dilema: does anyone know of a simple way of finding the center-point of a hole that's a part of a curve driven pattern? I.e., something I can snap to to get dead-center? I've created a complex array of 3D holes that are on a non-uniform surface/part, but I can only grab the center-point of the original "seed" feature (via the underlying 3D sketch); the rest of the holes created by the pattern feature do not have any usable / "snapable" geometry (from what I can tell).

The seed hole was created via the Hole Wizard, the remaining holes were created via Curve Driven Pattern using a 3D sketch to define the curve, and uniform spacing value within the feature to uniformly space the holes. I know if this were a 2D sketch, it would be easy enough to just do a pattern of sketch points placed at the same distance along the spline as defined in the 3D pattern feature used to make the original holes. However, I'm unaware of any way to do this in 3D, short of actually creating a new 3D sketch and converting each hole perimeter into a sketch entity so I can then get the center-point from the newly derived sketch (come to think of it, I'm not even sure you get center-snaps when using "convert entities" on a 3D sketch)...

We're talking 100's of holes here, nothing small...  I'm surprised SW (seems to) ditch any snap-to geometry for the remainder of the pattern, when it obviously is retaining it somewhere for the sake of the pattern that's created? Seems like I'm missing something here.....

Hope somebody can help!

--Sloan