I am traversing model in SolidWorks. I am using IFace2::GetTessTextures Api for extracting vertex texture coordinates.
The problem is API always return same set of UV coordinates even I scale up or scale down my texture image. I searched the
documentation and found an API Texture.scalefactor which returns me the scale factor.
I tried multiplying an dividing the the UV coordinates with scale factor but it didn't worked.
I have attached the snapshot of two models for better understanding.
Do anyone know how can I modify my the UV coordinates based of scale factor?
Retrieving data ...