In NURB modeling such as Rhino or Alias. if you loft or do a boundary surface say with a given number of CV splines that surfce would reflect the quality of the splines depending on the number of splines thats the vertexies the surface would get. Now if you trime the surface and try to blend with a different surfece that trime edge would have gained extra geometry creating a complex surface.
Does the same principle apply to solidworks. Say I have a basic 4 edge surface made through a loft of 4 2d splines. if I trim it and blend it will the resulting surface be the same in gemotry wise or more complicated than if I were to blend to original surface edge?