does anyone know if the rendering client can be installed on a linux machine? i couldnt find specifically what the client requirements were. I am starting a cluster build and would like to use it for rendering and sims.
thanks
does anyone know if the rendering client can be installed on a linux machine? i couldnt find specifically what the client requirements were. I am starting a cluster build and would like to use it for rendering and sims.
thanks
sims i need are for other software. Ill have someone take a look at it and see if we can run in directly on the chips. only need a network address and the software running im assuming. these new chips are programmable in C++ so it should be fairly easy to port it over..
By chance do you know where i can find the manual download? i have scoured the downloads page and can not find it. i have the solidworks options to install, but need the actual program.
that particular page is the one i cant find. when i got to downloads and updates all i have is solidworks options and other tabs for 3dvia/composer freecad tools and electrical/plastics..
..no biggy, Ill get it off the disk
for future reference you need to select solidworks first its part of that download. should be available seperately to be honest
I need to get the source. running this on linux would require WINE and some heavy lifting thus slowing the software. We think we can port it and make it work, but need the source to make it happen.
..fat chance i guess huh? To bad because we could build a pretty intense Rendering machine for 4-5 hundred bucks
Pretty unlikely since solidworks isn't open source. I believe the package photoview is based upon (Modo) does run on linux so i think your only options would be
1. Use photoview render client on windows based systems
2. Use Modo to do the final renders (although i think the solidworks kit which improves intergration may be windows only)
3. Raise an enhancement request for linux support.
i think option 3 would probably be the best bet... is an enhancement request something i should bring up with solid works or with Modo? ideally they would code this so that it could run directly on the ARM chip as a stand alone program. then we wouldnt need to waste any resources on running an OS. These chips are programmable with standard C++, sort of a cuda like architecture designed specfically for easy programming.
i wish i knew more about this myself and i would do it. I do know that the hardware exist to make a multithreaded rendernode that uses less power than a lightbulb for 30 cores. the chip uses a built in accelerator that gives it a very "gpu like" performance but without the programming of a multithreaded GPU application. the fact the the render client will "load" the processor is enough to make this viable and the chip architecture will do the rest.
check out the boards on parrallela.org
You would raise the enhancement request with SolidWorks from the customer portal. This won't help you in the short term but alot of new features come from requests, just keep in mind as there is no guarantee something will be implemented or when
. I know solidworks are always looking at new technology (there may be some new stuff in the 2014 beta for instance although not directly relevant to final renders)
For now we have to work with what we have, which would be x86 windows based machines.
Its windows only as far as i know at the moment, based on bonjour. Also it only aids Photoview 360 not Simulation. These tasks cannot currently be spread out across a network.
The only simulation task that can currently be solved remotely is flow simulation where you can assign a task to another machine (remote solver) but that machine needs a copy of solidworks with flow simulation installed and it will still run only on a single system.
thanks
Alan