0 Replies Latest reply on Jul 25, 2013 6:49 AM by Simon Turner

    Drawing OpenGL text

    Simon Turner

      I have this working using wglUseFontBitmapsA and then glCallLists, but the list (I am using 1000 - possibly a mistake) gets lost every time BufferSwapNotify gets called and I have to use wglUseFontBitmapsA every time. Has anyone else rendered text into the ModelView context?


      Thanks.