We would like to export simple SolidWorks parts for use in a particle model. Ideally, the output would be 3D points or a point cloud or some such. I was thinking STL would work, but is there a way to control the tesellation resolution? For example, a simple extruded cube exports in STL as 12 triangle facets (2 per side) and 8 vertices. Is there a way to subdivide into additional facets automatically?