I've been mapping a texture onto a model and I've attempted to export it as a colour VRML file but it's not working and I read that SW doesn't export the UV coordinates so the texture mapping is lost. I am able to save surface colours no problem.
I am using this to 3D print. My printer can print the surface colours and textures (if present), but currently I can only do surface colours as textures aren't exported.
Any ideas on how to get the textures mapped and saved? I've tried other programs to map the texture but I'm not very familiar with anything else so there's a big learning curve. Anything easier?