Hey all, dont know whether this belongs in surfacing but i have tried achieving it with solid lofts and i had less that no luck. I have a shape that is pretty curved and i need to create a internal wall structure within this shape. I have attached my model and a image of what i am trying to achieve. I was thinking that i could surface the entire things and then use thicken to create the wall thickness according to where i need it?
Alternatively if i could somehow find i way to split the object in two alone a certain line and then shell the two bodies, that might work to.
I have attached a image of what the walls in the inside should look like if the object was to be flattened to better illustrate the internal structure.
This shape is for a faucet, the left channel i will run a flex shaft through and the right is where the water will run through. Ideally the wall going through the middle needs to be a uniform distance from the walls on the left and right