Hey im Kris. I have an idea and want to get some direction on it.
My idea comes from the horrible quality of engine sound in video games. More specifically racing simulators (like iracing). What i want to do is to find out why a car sounds the way it does. I know there are alot of variables, such as intake pressure, valve timing, exhaust shape, size, ect. but if i have the exact engine specs, and exhaust specs, then if i can sample an engine sound at 500rpm (or just one piston sound) then i, "in theory" should be able to simulate the sound at 20,000 rpm (yes formula 1 engines, 2005 spec).