Hey guys, I am making a switch for a ball as in the photo
I then test it like this
But the turning part failed to be turned.
So, I would like to know how to set the mates to allow the truning part to turn.
The parts are in attachment. THX
Adam, what kinds of mates do you have on the turning part now?
Hi John, I think the "key" mate is "limited angle". When I disable it, it works. However, I don't want it overshooting.
Well, things you can do:
you can try solving for collisions if you've set up your parts with physical stops
you can use a regular angular mate and then drive the angle dimension
you can set up a rotary motor to make a partial turn
I think option 1 from John is the best. Motion is in the physical world, you need the physical stop.
not sure if you have subscription service or not, but the customer portal KB covers this topic well:
Solution Id: S-046281 Category: FAQ
Question: Specifying angle mate increments to move a component does not move the component when using Basic Motion or Motion Analysis but works in Animation. Why? Keyword:
Visible to Customer: Yes
Created On: 1/15/2010
Updated On: 7/2/2012
Answer: This is an expected behavior. Keypoints on components and distance/angle mates are not supported in Basic Motion or Motion Analysis. This is because Motion Analysis is designed to simulate the real world in which moving parts are driven by forces or motors, not angle values.
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