Thanks for sharing the video.
Well why you need 3 curves?? I'm able to do it in just 2 curves as the video suggests.
Can you attach the file or picture of error message (in case you're getting any) ??
Please use "advanced editor" in case you want to attach any files.
You might also find this post helpful for your future reference.
You need only 2 curves, because it is Swept surface, not Loft...I suppose may be there you're wrong. The polygon is the quide curve the line is your profile.
Dear Deepak Gupta and Danute,
Maybe I'm doing something wrong. Here is what i'm doing, and i'm attaching the file.
1) Sketch a line segment on the right plane (i sketched a spline and then split it with split entitities command)
2) Sketch a polygon on the front plane, that the end of the line touches one of the edges of the polygon
3) Open swept surface command. Select line As "Profile" Select Polygon as "Guide Curve", and i must define the "Path", right? Or should i select line as "Profile" and polygon as "Path".
4) I can make a smooth surface but the reflector in the video has lots of faces that the line segments seperates. Here is what i mean.
thank you very much
swept_surface.SLDPRT.zip 84.8 KB
Berker Yurtseven wrote:
1) Sketch a line segment on the right plane (i sketched a spline and then split it with split entity command)
After that you need to convert this spline into construction lines and add line segments connected from one point to another.
Don't split the spline but convert this spline into construction and add lines with their end point on the spline.
Finally go ahead per your steps.
Spline.png 11.2 KB
Dear Deepak Gupta,
Yes it worked!, thank you very much. But i did not understand the exact mechanics . I need a splitted line, but not a spline since it's smooth. Do i need construction lines or is it just for hiding spline geometry.
Thank you very much again
Thank you both. Now i understood