I am trying to selectively give specific surfaces of my part (glossy glass) a textured look. When I highlight the surfaces within my workspace you can clearly see there is texture in the surface, but in the PV360 preview window and final render it appears glossy still. See attached screen capture.
What am I doing wrong?
SW2012 sp05
i am having a hell of a time with textures to, i.e brushed (especially), frosted, cast, etc. just as you are. the real view shows properly but the PV360 window.... nothing. About all i have been able to come up with so far is add material, delete, close part, reopen, rebuild,blah blah blah and finally it will show up.....