Has anyone else noticed the scene reflectivity not having a prolonged effect? I notice that the default is set to 1 w/srm^2. For some of my models, this can tend to wash out the renderings so I lower it to 0.1 or even 0. The next render will look great. I'll then go do something else (such as work on another part). When I come back, if I re-render, often the image will appear as though the reflectivity has been set back to 1. I'll check the settings and it will still say 0. I then toggle it up and back to 0 and then wiola, it looks right again. Has anyone else noticed this??
Thanks for the help!!