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Subtracting one volume from another, but leaving the original volume in place

Question asked by Michael Hanagan on Mar 7, 2013
Latest reply on Mar 7, 2013 by Michael Hanagan

Hi everyone - I am in part mode and I have a multitude of "coil" bodies that intersect another block body.  I would like to subtract the coil volumes from the block body and retain the coils themselves.  When I use the Feature... Combine... and select Subtract I get the right cavity freature in the block body but all of the coil bodies are also deleted.  So I tried to make a second set of coil bodies before doing this operation but I cannot seem to get SW to simply create a copy off all the coils and leave them in place.


Any ideas on how to do this?


If it matters: I create the coil bodies using a linear pattern then do a revolve sweep to create the multitude of coil bodies.  I use the same sweep method to create the overall block body as well.