When I insert a componet into an assembly the first one is fine.
When I insert a second component, the first one flips into an different orientation.
If I mate them the first one draws the scond out of alignment with the triad.
What's going on?
When I insert a componet into an assembly the first one is fine.
When I insert a second component, the first one flips into an different orientation.
If I mate them the first one draws the scond out of alignment with the triad.
What's going on?
I'm puzzled by your statement "the first one flips into a different orientation". If you're referring to the first part inserted in the assembly, it should be fixed, and it shouldn't move due to later mates (unless it's been floated and then mated). Can you post a screenshot of your tree?
Actually the first part does remain fixed. It is the orientaition of the triad that changes on the screen. At first I dealt with this by reorienting my view (right-clicking "Set current view as...") but then everytime I insert a new component it is a pain to mate because it comes in at an angle.
This file is too large but I will try to post it but I am not sure how to do that. Thanks for your help.
Not sure I'm following you there, Doug. There could be a number of factors involved but it sounds like the component you're inserting has mate references and the instances of that component are picking up on eachother and trying to mate according to the parts mate reference scheme. Try inserting the component while holding down the ALT key and see if the issue goes away.