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Yes, there was a discussion of these image maps awhile ago and how we could get access to change the maps if we wanted, but I don't think they are easliy accessable.
Thanks, Mark. I have no need for fancy chrome but at least I know the trick now.
Then I thought… what’s SW using for the reflective image? So I chromed a ball. Looks like a shop.
Since you don't seem to have RealView you are out of luck for seeing the reflections in real time, so you don't have to worry about material assignments either. PhotoWorks doesn't care about SW "Material" assignments but has it's own shaders you apply (also called "materials"; confused yet?) that you won't see until you run a rendering. Go through the PhotoWorks tutorial to get started with it and visit Rob Rodriguezs' site to look at his tutorials.
I would sure like to see this real time, dont mind being able to see it in a render either. How do i see it in a render i suppose that is possible, since realview isn't an option for me.
I doubt i have an approved graphics card because all my drivers are installed and i presume its automatic detection on SW's part?
You mentioned "assigning a material to a part will affect all kinds of mass property calculations down the road. "
So what is the best way to go about it if different kinds of materials are required for different parts?
Thanks in advance for your help.
I have 2 problems:
1) I'm looking to create a surface effect which looks like mirror finish, similar to the finish they have in the solidworks website with the hairdryer for surfacing tools. I'm using Solidworks 2006 and i know there are 'Solid Body Material' not here, and 'texture' which is not there either, so i need to know if there's another option for more surfacing.
2) How do I insert a Jpeg into solidworks, for example, if i want to infuse a logo designed in photodraw or coreldraw and want my logo to appear on a surface of a ball.
Thanks for your efforts,
What about a reflective floor? I saw some Solidworks demo videos online that show a floor that will reflect an image of the part as it's being designed. Any way to do this in 2007? Do I need an approved video card?
Unfortunately, reflective floors are a feature of SW2008 with a realview capable video card. Check on the Solidworks Video card testing page for one with a gold sphere next to it: http://www.solidworks.com/page.../VideoCardTesting.html
To get the reflective floor you will need the gold sphere, to get some realview functionality you will need either a silver or bronze sphere. SW2007 does none of that, although you can have reflective parts by using the realview capable materials, again if you have the appropriate card.
Edit: Also to note, if you have Solidworks Office Premium with PhotoWorks, you can create images with reflective floors. It will not show up while modeling, however, only in your Photoworks renderings.
Are you trying to create a rendering or do you want to see this reflection as you're working on the model. To see these reflective kinds of textures on your model as you work you need to have a SW approved video card with the right drivers installed and have "RealView" graphics engaged. This button is on the View Display toolbar I believe. The next thing you need is to assign one of the metallic materials to the part. Go to the "Material" assignment near the top of the Feature Manager. Don't ask me why this is the only way to get a RealView reflective shader on a part, but that's how you get to it. You cannot just assign this color and reflectivity to just a feature; body; or face either: it's the whole part or nothing. Also you have to be careful because assigning a material to a part will affect all kinds of mass property calculations down the road.
For the second issue, if the face you want to assign the jpg to is flat, you can just create a sketch on that face and insert an image into the sketch. When you have sized and placed the image you exit the sketch and you should be able to see it. If your surface is curved you need to have the PhotoWorks add-in active and apply a decal to the face or body.