I am trying to set up an animation going from wireframe of a
part to a solid part that has a custom texture map applied. I need
to use the photoworks buffer to get the quality I want.
Any help would be much appreciated.
I can render an image with contours only and one fo the fully textured product, I then blend them in an external video package, but the contour render is not good quality, and the contours of patterned features do not show up.
I am sure this should be possible but I am just having a bit of trouble getting there.
Any help would be much appreciated.
I can render an image with contours only and one fo the fully textured product, I then blend them in an external video package, but the contour render is not good quality, and the contours of patterned features do not show up.
I am sure this should be possible but I am just having a bit of trouble getting there.
As far as textures go: Not sure if this is what you're trying to dobut I came across this earlier:
Solution ID: S-01541
Question:
When using Animator, why are SolidWorks textures lost when usingsave as .avi from screen?
Answer:
This is a known issue, already submitted to our development team asSPR 228086 (The textures disappear after 33 seconds into theanimation). Please refer to the SPR Look-up SubscriptionServices site for the latest status of this SPR .(http://www.solidworks.com/pages/services/subscription/ServicePackMaintenanceNotes.html)
The problem appears to occur after recording for 33 seconds. If an animation is 20 seconds long then the first recordingwill be fine, but if the user records it again, the textures willdisappear after 13 seconds (cumulative time of 33 seconds).