Hey,
I'm trying to render an image below the sea surface, what I've done is create sort of a cube with a wavy surface, than applied "heavy rippled water" material and played around with it. From outside, it looks good right now (apart from the edges of the water and the intersection with the "sand"). But when I go inside the cube (with the camera) I thought it'd be possible to see outside the cube just as you would as if you were underwater. All I get is the image below.
2) The bad one, below sea surface.
Any sollutions to this?
Kind regards,
Miguel Rodrigues
One suggestion is to add in a sky surface or background with some clouds to give some reference of what you are looking at. If you want to be amazed take a look at what is possible with Modo 601.