im having problems with modelling this hairdrier correctly - the recess on the form is giving me grief - any suggestions?
Is your part shelled\ wall thickness or is it a solid chunk?
If hollow, you could use the indent, make a solid body that looks like the face you want and it will subract the body from the dryer and offset the wall thikness.
if solid do the the same make the body but use the combine tool to subtract it from the dryer
or using a cut from an offset plane, use offset from surface and then use fillets....
just some ideas...there are more, but for the pic that I see thats all I'll say for now.
Are you talking about the button recess area or the tapering near the top of the handle to the main body housing in the upper left of the handle?
If its the button area I would think that could be achieved by creating the oval sketch, projecting the sketch curves onto the main handle surface, subdivide the face, create a child dependent offset face with a taper applied to the offset, then apply bridge surfaces between the offset face and the main body face, fillet and sew/stick the surfaces together- you will be left with the subdivided face, move that to a construction geometry layer. Once you have the outer surface defined thicken/shell/thin wall the surface. (This is how I would go about this in other systems. My terms may be foreign but the concept should be the same.)
Like Lenny mentions, knowing your approach to the design will be important to a proper answer. Are you starting with a surfaced model or a solid-based model?
the tapering section of the handle to the main body housing is the area - starting from a solid-based model would be preferable at this stage - cheers
can you put a file up here at your current state of the model so we can get a handle on the areas you are talking about.
also some arrows on the pic would also help, use MS paint to circle, point to help us see.
Ah, you mean the transition between the more or less cylindrical handle and the more or less rectangular body?
yes Jerry that part - im trying to stick to solid modelling for the time being - im trying to come up with a strategy that they will be straight forward to follow - lofting works to a certain extent but does not achieve the precision in the curve im looking for, im fairly new to SW and im going through some kind of transition period from years of using Form Z .
If you are coming from form Z to SW surfacing for concept design you are going to be very, very disappointed. I'm pretty sure it is safe to say that the weakest tools in SW are the surfacing tools and DS will probably keep SW stunted because it would cannibalize its big brother system CATIA which does have the surfacing tools you are probably used to using.
To get that transitional shape you are going to have to use a "Thru curve" type of function such as loft using guide curves. Your best bet would be to pick up Matt Lombards Surfacing book.
Good luck and let us know how it pans out.
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