J. Dm wrote:
Am I doing things in the wrong order? Or perhaps using the wrong tools?
to answer your questions above................ YES, NO, MAYBE is the final answer, I'm not being a smart A$$ but a realist.
With time and experiance you will start to learn at what time you should shell then add those nice details to the outside faces that wouldn't translate to the inside using surfaces (replace face, cut with surface or split delete and patch or fill or or or), solid features like swept cut, lofted cuts, multible bodies ( shell each body combine together after).
so as you can see you'll have to put the hours in and get some of those hard pull your hair jobs that will train you to when where and why you should do this over that..... every part has its own set of rules lets say, what worked on a simple one may only work 50% on another or less.
been modeling in SW as a model maker for Industrial Designers since SW97 and I still am learning the best way
best of luck and keep plugging away
I agree with Lenny on this one. Although I often do, he is good at what he does.
The best practice is... (drumroll).... Trial and Error. Don't get stuck always trying to make the same tool work over and over again for every part / project. Sometimes you spend all of your time creating surfaces and trimming them together. Other times you can create a few blobs and shell them out. I can go on and on. Surfacing is often regarded as a Dark Art, those who can do it, prefer to keep it that way. What can I say, surfacing experts like to be mysterious.
Just keep plugging away at it, use all the tools, use tools in ways they werent meant, sometimes it works, sometimes it doesnt. Seat time and experience will help you better predict the results of the tools you use. That is where you find your best practices.
did you mean do or don't.............
cause it wouldn't be the first time someone didn't..................
I mean do, I've gleaned quite a bit of useful information off of your posts in the past.
These guys are right every part is different. Use the tools you like till they don't work, then use differnt ones. And that's the best part, you're always learing something new.
If you know your wall thickness I would create a couple of surfaces, knit them together, then thicken. Roll back before your knit and thicken make more surfaces. Then roll forward, update the knit to include the extra surfaces and see if it works. Repeat as needed. I hope this helps.
You've gotten some good, though painful, advice from the others. I think you have already figured out the really basic issues, like waiting to put the 1 mm outside blends on after the shell when you have a 2 mm wall. I suspect that you are running into problems with the Sweep/Loft/'Fill/Boundary tools. Sometimes they generate tight radii near the edges for no apparent reason. It seems like this happens more wth Loft than with Boundary and is one of the reasons that I use Boundary whenever possible. Still, a case may come up where it is better to use a Loft than a Boundary. It seems like the tight radii show up more often when the mating surfaces are tangent or curvature continuous. I've actually had a few cases where I was better off to leave off the tangency conditions and just count on the profiles and guide curves to give me a "good enough" tangency. (Fortunately I was working with matte rubber parts, not polished parts.) One way to get around these issues is to build your surfaces bigger than needed and then trim them back.
Thanks for all the great reply guys, you're definitely right, it is a bit of an art. One that I'm still learning!