I search how can i create a knurled for a handle like this photos,
thank you !
Do you need the knurl to be created as a model feature for a manufacturing process, or just cosmetic for a graphical display? If the latter, use an appearance.
the knurling should appear in production to improve ergonomics ! and i don't want use texture or apparence feature, i would make and extrusion or other !
thanks for your response !
Will your mold manufacturer actually cnc in the texture or chemically etched like a Mold Tech type texture. http://www.mold-tech.com/
If using a Mold Tech type process you should not need to model the texture on your part. Just call out the texture you require on the surfaces. The folks that do the texture process will handle the actual texturing for you. Get with the manufacturer of your molds to discuss how to account for and document the texturing in your solid model.
I am not sure that there is any major CAD program that has real texturing features included.
ok thank you i don't know this factory, it's very intersting and i add this site in bookmark lol
but actualy i search this methods for solidworks, are there a method ? because the shape is complex !
Your post got me looking into Mold Tech textures and SolidWorks, since we often use Mold Tech for our plastic parts. Little did I know thatSW has some of their textures listed (hidden, I would say) in the Plastics texture library. For anyone who hasn't seen them, you have to order up the texture by using "From file" then browse to a . . . textures/plastic/bumpy folder, where there's many Mold Tech textures listed by their Mold Tech number. Cool.
This is way not findable. "mold NEAR tech" gets nothing in help. I also searched both the Knowledge Base and Mold Tech's website and got nothing. Only a forum search (yay, forum) got me a post that got me searching through the texure folders. I think these are a pretty valuable resource and ought to be like mentioned somewhere.
Those textures are in plain site in the Task Pane > Appearances > Plastic > Textured.
So they are. The pane is not my preferred route to appearances, so I didn't see it, but you're right, that route does make them more findable. I would label them "etch textures" or something similar, because to me "textured" doesn't tell much of a story. Much better than "bumpy", though.
Textures like this are not machined into the mold, they are etched. As a result, there is no need for it to be "modeled" into the part. You only need to define the areas to be textured. You can apply an "Appearance" to those areas, similar to the texture you desire.
ok thank you so i add just an apparence !
I search a tip for apply appearance in part of face, should I create an extrusion or there are a specific technic
thank you for advance ! (and sorry for my language : i'm french )
Sketch the boundry of the texture, use that sketch to split the surface(s) to be textured, and now you can show the texture in only the areas you want it to be.
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