I'm trying to do an animation, and want to switch between display states of components mid animation. Possible? I can't seem to figure it out yet.
...or configuration would be fine. But basically I'm looking to toggle on and off, the visibility of various components, within an animation.
I've been able so far to basically change colors of things, though a bit cumbersomely, but not make them go away.
Do show and hide. So you can have basically two different configuration and show/hide them as required
Thanks. I've since figured that out. It'd be nice if also had the option to use display states, but if not, I can deal with that.
I find that working with the individual componenets hide/show/appearances is quite finnicky, though powerful. Come to think of it like the rest of solidworks! :-) I'm fine with that too, if it were easy I'd get paid squat for it heh.
I'm getting there. One snag I'm hitting at this point is to get it to start with something hidden, and not start unhiding until I want it to. I can slide the time bar all the way left, hide the component, slide a few seconds in where I want it to START showing, but it fades it in from the start. I'll just keep fighting with it, eventually I'll figure out what it wants. Any tips appreciated. BTW, part of it is that I'm trying to change visibility on 24 objects, so selecting is cumbersome. Getting a feel for the filtering is helping, but still quite tricky.
Is there a way to more powerfully edit a key I select? It seems that each key is storing a bunch of paramaters, I'd love to be able to click/modify the key, rather than delete it and replace it with what I want, for example if it does hide and I want to change it to show or transparent...?
Okay, figured out the start hidden part...
It seems like I need to dissolve my lower level subassemblies to make it less unweildy :-( too much selecting of parts in patterns.
I'm stuck on getting the part to show but transparent. I can get it to show but only starting with zero transparency, I need it to show only transparent.
You should be able to change transparency the same way you show/hide a component:
1. Expand the part you want to add transparency to.
2. Manually add a key at the appearance level with the time bar at the location you want the change to begin.
3. Manually add a key at the appearance level with the time bar at the location you want the change to end.
4. Right click "appearance" and then "change transparency" (you may have to click the down arrow to see this option)
5. To adjust the level of the transparency, right click appearance, left click appearance, and then go to the illumination tab.
I noticed earlier you mentioned that adding the show/hides would sometimes mess you up because it would start from the very beginning. I try to always add my keys manually at the start and end points first, then at the end point make the change and it will automatically go back the first key it finds (which will be your start point).
My problem still persists, I think I didn't make it clear. If at zero seconds a part is hidden, if I show it, it comes in opaque. I want it to come in transparent.
I did try following your instructions, but not seeing how this solves my latest, if you meant it to. I can change transparency, but what I want to accomplish is to have the part start hidden, and come into view without going opaqe or zero transparent.
Set the show two keys closer so that it right away jumps from hide to show. So basically there will be three keys:
So this will set the part to show quickly.
Yay I finally did it! Now the tricky part will be figuring out exactly the steps I did haha. But at least now I know it is possible!
I think I see what you mean now. You want the part to start hidden, and then when you show it, be transparent. You just need to show it first, then add the transparency when you are on the same key as when you showed it.
Thanks Deepak, but that sounds opposite of what I want. I ONLY want it transparent, never opaque (never not transparent).
Yes exactly. And I did pull it off once now. But see if I can repeat it!
Ok then change the display for the part and set it to transparent.
I'm trying haha.
Okay, now that I forgot how I just did that successfully, I have another related question.
I see that I can copy and paste a series of keys. But when I paste, the keys just paste onto the part I copied from, not to the part I'm trying to copy too. I assume I am doing something wrong? Can I past keys from one part to the next?
Now I'm getting confused. It seems it's acting buggy, but likely user malfunction...
When I select the part, then click transparent, the model is highlighted transparent, until I click off the part, then it just goes not transparent, even though the transparent button is depressed. All the while another series of parts I was successfull with still shows transparent, so likey user malfunction as I mentioned, but I'm thinking not. Sort of like yesterday when I kept clicking remove appearance from a su...hey it's the same subassembly...but anyway the appearance kept coming back. Definetly a bug that time. So maybe it is a related bug. Or maybe I'm just doing it wrong even though I swear the same thing just worked fifteen minutes ago!
See here, the arrow on the left is acting properly, it's the series in the top part of the timeline, acts like I want. But the arrow to the right is selected in the feature tree, and as you see tranparency is clicked, and it is highlighted transparent looking, but as soon as I click off it, it shows opaque, even though transparency button is still activated. This does not make sense to me.
In this one above I only selected one of them, see it says transparent, but not showing transparent when I click off of it???
I am not sure if this applies to your situation:
"SPR 653409 - Default, gray appearance is automatically applied to part/sub-assembly at component level when making it transparent or hidden in an animation"
Okay, I'm getting long winded here I know. But...
So it seems to have a persistent appearance override on the parts in question. So I roll the timeline all the way left, I delete the appearance override, but when I run the timeline forward then rewind it, the appearance override comes back, just like I mentioned was happening yesterday on different parts in the same subassebmly. So I'm NOT crazy! Well not for that anyway...
Maybe a reboot will help.
I would be careful looking at anything in the TOP feature manager tree, which I think just corresponds to the model view, not the animation/motion study view....this is a problem I just had recently getting the two confused or thinking they are related. Try to just do everything to do with the animation in the lower portion of the screen.
That said, I have certainly had issues where I needed to delete the keys and start over because the transparency was not working correctly.
seems to be what I'm experiencing Alin. It also seems to be related to what I had going on yesterday, which was not using transparent, bu t with parts in the same subassembly, when I'd delete an appearance, but it would come back when I played then rewound the timeline. Gonna try rebooting right now for kicks.
Let me know if rebooting helps.
Problem seems to be a persistent appearance override. I set the time bar to zero, then select the parts, click appearance, and an assembly override shows up, I click to delete that, it goes normal. I slide the time bar to the right well past the keys, all normal, as soon as I slide the bar left at all, the parts go opaque and the appearance override is back.
One thing though, it was doing similar on other parts yesterday, but that symptom doesn't happen anymore, so something fixed it in that case. Wish I knew what it was! Was hoping the reboot, but no such luck.
Report it to your VAR. If it is the bug I mentioned, you might as well be added to the notification list of the SPR.
Hmmm, now I feel stupid because now it is working just like I want it ha! It seems I got so caught up in deleting the override, but when instead I went into the override and called it 80% transparent, it worked perfect. So maybe as I suggested, user malfunction :-o I thought I did the same as I was trying before, but maybe not.
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