Is there a simple way of splitting sketch entities at their intersection with other entities? This seems ridiculously simple but for some reason its alluding me.
Thanks
Is there a simple way of splitting sketch entities at their intersection with other entities? This seems ridiculously simple but for some reason its alluding me.
Thanks
I was hoping to avoid the extra step of adding relations. Most of the 2D drawing packages can split a sketch entity with another entity. And even divide the resulting segments into equal pieces. SW can't apparently do either of these things?
No. I want to split entities where they intersect with another entity without having to place an arbitrary split point with the split entities tool then constrain that point coincident with the intersection point. Similar to what the trim tool does without removing any part of entity (I'd like to convert the unneeded part of the entity to construction geometry so that all the existing relations are maintained.
I’m with you Peter… breaking a line at an intersection requires too many steps. I also split the line and then drag the point to merge with the intersection. The addition of the collinear relation at the split is not always a welcome addition, requiring additional clicks. It definitely sounds like an ER is order.
Peter,
I don't know of any simpler way than just splitting the entity, and then adding a relationship between the new point and the other entity.
Jerry Steiger