This is not a motion study, just a dumb animation. I need to create a simple 360 degree camera rotation around a desk. I have a sled constrained to a circular sketch and then a camera mounted to the sled. So, the sled is supposed to follow the circular path back to the starting point or close to it. I cannot get the sled to turn the 360 degrees, meaning, when I drag the time line where I want it and then reposition the sled say 359 degrees and then hit play nothing happens. I must be missing something?