Hi All,
Is there a reason why textures (ie cast aluminium) shows really quite nice in solidworks with real view on, and comes up rather crappy in photoview?
Have the same problem with say brushed alu...
Is there a way to capture the settings the real view uses, and apply the to photoview so the render nicely?
Am I the only one that feels like this about realview textures?
Thanks
Gerard
I've recently been experimenting with photoview and I've wondered the same thing about some finishes as well...I'd be interested to see what someone else says