Depends on what you are modeling. Are you doing prismatics or organic shapes?
Are you modeling for the CGI industry or for actual manufacture of product? If it is highly organic and does not need to be a technical, mathmatically defined shape then Modo works well. In Modo 601 you will be able to do model/surfacing in Modo and bring into SolidWorks to complete the design.
Do you do rendering and animation that needs to go beyond what SolidWorks PV360 can offer?
If SolidWorks is working for you then keep using it.
I think for SW Users Modo is just an Advanced Rendering and Animation tool (Unless you want to do some really complex organic shapes).
Well - I model steel work holding dies for grinding machines - or race car frames - or air craft parts - mold components - sometimes sculpture - Sometimes just simple profile templates - somtimes large machine assembly's.
More rendering than PV360...? - No not really,
With Modo I was Just looking to add to my skill set.
When you say complex organic shapes, you mean out side of what I can surface.....? Not really. Well, lets say not yet.
I get what your saying Adrian - thanks
The integrityware/modo (sub-d to nurbs) functionality in modo will be great for those doing a bit of organic modeling with need for finishing off with dimensional accurate features. that, and the swkit make it a good option for sw users needing a modeler that provide a bit more freedom. Still depends on what you're modeling, but I know quite a few SolidWorks users who have it in their pipeline.