Thanks xiaofu, that's a very good idea. When creating the
animation does solidworks automatically rebuild for every frame? Or
do you have to manually rebuild after each frame and render
it?
There're some methods to creat animating water,
It's not difficult if you can use equation to build the part.
Using this method, you can use equation to drive the
dimension of the water part, the equation include a dimension like
"x=x+1", many times rebuilding the part, you can see the animating
water.
I'm wondering if anyone knows how to animate moving water in
Animator? Or if that's not possible, how to create an animation
that represents moving water (ie. water passing through a pipe with
bends in it).
Thanks.
Yes,it's a problem to solve in creating animation.You must
rebuild many times.In other way,you can do better.When you press
'rebuild' button one time,the model rebuild one time.It's repeat
work,you can use macro to do this work, you just press the start
button one time,everything is OK.
If you have an assembly which needs to be rebuilt on every
frame of the animation, but isn't, please submit it to your VAR as
a bug. Animations should play correctly regardless of mates,
in-context relations, equations, etc., and the only way for these
problems to be fixed is if they're reported.
It's not difficult if you can use equation to build the part.
Using this method, you can use equation to drive the dimension of the water part, the equation include a dimension like "x=x+1", many times rebuilding the part, you can see the animating water.
Sorry for my poor English.
Thank you.